Alpha floor for the forward pass.
Whether antialiasing is enabled.
The camera node for this view.
Fisheye projection strength.
Foveation center.
Foveation strength.
OptionalheightPick viewport height in pixels (picking only).
The scene gsplat template material.
Minimum visual contribution threshold.
Minimum projected splat size.
Whether radial (vs linear) depth sorting is used.
User varying streams (provides the cache words count).
OptionalwidthPick viewport width in pixels (picking only).
Alpha threshold for shadow/pick/prepass rendering.